{"id":53,"date":"2022-12-26T15:23:48","date_gmt":"2022-12-26T15:23:48","guid":{"rendered":"https:\/\/bitshift.studio\/?page_id=53"},"modified":"2022-12-26T15:23:48","modified_gmt":"2022-12-26T15:23:48","slug":"welcome-to-bitshift-studio","status":"publish","type":"page","link":"https:\/\/bitshift.studio\/","title":{"rendered":"Welcome to bitshift.studio"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Games developed and published from the heart of Amsterdam<\/h2>\n\n\n\n<p>bitshift.studio is a Two-Man Game Company based in Amsterdam. We develop games and publish them ourselves. In 2016 we started learning how to use Blender and Unreal Engine 4 on Laurens&#8217; attic, in order to create games. In 2023 we plan to release our first production on Steam: <em><a href=\"https:\/\/bitshift.studio\/?page_id=33\" data-type=\"page\" data-id=\"33\">Comet Clash<\/a><\/em>.<\/p>\n\n\n\n<p>Our team consists of a Graphics Artist, Laurens, and a Software Engineer, Yasja. We outsource some creative work like voice acting, music and concept art to our friends and acquaintances and we use some Free-to-Use Creative Commons work, even though we try not to.<\/p>\n\n\n\n<p>Even though we like our circles small, our virtual doors will always be open for growth, collaborations and ideas. Whether you&#8217;re a gamer, software engineer, graphic- or music artist, if you&#8217;d like to collaborate on <em>video games<\/em>, send us an <a href=\"mailto:contact@bitshift.studio\">email<\/a>!<\/p>\n\n\n\n<p>Over the past few years we focused on using Blender, Unreal Engine and a plethora of other open source graphical- and audio software to create our games. We develop our games on and for Linux and Windows.<\/p>\n\n\n\n<p>Notable mentions are<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/blender.org\">Blender<\/a><\/li>\n\n\n\n<li><a href=\"http:\/\/unrealengine.com\">Unreal Engine<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.gimp.org\/\">The GIMP<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/inkscape.org\/\">Inkscape<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/ardour.org\/\">Ardour<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/calf-studio-gear.org\/\">Calf Studio Gear<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Games developed and published from the heart of Amsterdam bitshift.studio is a Two-Man Game Company based in Amsterdam. We develop games and publish them ourselves. In 2016 we started learning how to use Blender and Unreal Engine 4 on Laurens&#8217; attic, in order to create games. In 2023 we plan to release our first production&hellip; <a class=\"more-link\" href=\"https:\/\/bitshift.studio\/\">Lees verder <span class=\"screen-reader-text\">Welcome to bitshift.studio<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-53","page","type-page","status-publish","hentry","entry"],"_links":{"self":[{"href":"https:\/\/bitshift.studio\/index.php?rest_route=\/wp\/v2\/pages\/53","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bitshift.studio\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/bitshift.studio\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/bitshift.studio\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bitshift.studio\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=53"}],"version-history":[{"count":5,"href":"https:\/\/bitshift.studio\/index.php?rest_route=\/wp\/v2\/pages\/53\/revisions"}],"predecessor-version":[{"id":58,"href":"https:\/\/bitshift.studio\/index.php?rest_route=\/wp\/v2\/pages\/53\/revisions\/58"}],"wp:attachment":[{"href":"https:\/\/bitshift.studio\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=53"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}